Experience
Your carrying capacity slightly increases every level.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Required XP | 0 | 100 | 200 | 500 | 1000 | 2500 | 5000 | 7500 | 7500 | 14600 |
Max Exh | 105% | 110% | 120% | 130% | 125% | 140% | 155% | 170% | 180% | 190% |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Required XP | 10k | ? | 7500 | 9600 | 10400 | 10000 | 10000 | 10000 | 10000 | Max |
Max Exh | 200% | 220% | 230% | 240% | 250% | 260% | 270% | 280% | 290% | 300% |
- Level one requires no XP; it's the starting level. Later levels are outdated.
Survival skill 1
Torch | Handmade spear | Hut | Fire |
Survival skill 2
Handmade needle |
Handmade raft | Handmade fishing rod |
Drying rack |
Survival skill 3
Handmade primus stove |
Handmade lighter |
Tin can candle |
Survival skill 4
Dugout | Draw well |
Survival skill 5
Cellar |
Survival skill 6
Greenhouse | Water purifier |
Survival skill 7
Wooden house |
Brick oven |
Survival skill 8
Brick house |
Skill training
- 10 XP per human body/skeleton bury
- 8 XP for every day you survived
- 10 XP Heal Cadaveric trembling
- 1000 XP "Tourism guide" book